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(…) “Popular culture too often represents the most creative children as misfits.” A kid may spend a lot of time playing with a toy, but little time designing and creating. Although the toy designers may learn a great deal as they create new electronic toys, Resnick doesn’t see kids benefiting from the situation. “I’m skeptical whether children learn very much as they interact with them,” he notes.
Resnick hopes to change that paradigm with Scratch, a one-year-old computer-programming language designed to make it easy for young people (ages eight and up) to quickly snap together interactive stories, animations, games, and art. They can then post that work on the Scratch Web site, where others can view it as well as critique and rework it. (See this Spiral Notebook blog entry for more information about Scratch.) (…)